|
Post by u2194739 on May 6, 2017 11:19:54 GMT -5
Wouldn't it be nice to have the ordering adjustable based on the users habit? I, seriously, only used around 50% of all vehicles purchased, but I had to scroll through this long list to get to the most used vehicle located on the far right.
|
|
|
Post by Cranefanatic on May 6, 2017 18:23:28 GMT -5
Yeah, that'd be pretty cool. I'd also like to have the option of retrieving the vehicle AND getting in it as a 1-button gesture.
|
|
|
Post by tank on May 6, 2017 19:37:37 GMT -5
After spending what feels like an eternity unloading building supplies at various sites via crane I now realise exactly what the game is missing, although I've mentioned it already i feel even stronger about it now.
What we need is a rough terrain forklift with a telescopic boom. Look at any good size building site you'll always see at least one, if not more. Handy for unloading supplies and delivering them within a couple storeys, otherwise obviously a crane would be required.
Also I'd like to have the ability to own more than one of any vehicle type, especially tractor units and trailers. I'm aware there's a 10 vehicle limit for the game at any one time but I think it would be handy to have the option of having more trailers
|
|
|
Post by General Contractor GreyWolf on May 7, 2017 0:04:47 GMT -5
I agree about the trailors. It's tough lugging your machines one by one. And the lift with the boom would have gotten more use than the Still forklift at the merchant.
|
|
|
Post by griffon55 on May 8, 2017 5:53:40 GMT -5
Two joysticks for dozer.left stick to drive,right stick to adjust blade like real life.
|
|
|
Post by General Contractor GreyWolf on May 8, 2017 9:25:35 GMT -5
Once they make the Bluetooth controllers compatible with the game then we can make that possible.
I'd like to see unlimited leveling up.
|
|
|
Post by snoopy on May 9, 2017 4:25:06 GMT -5
Front "shield" for motor grader. I did museum with grader and it was terrible..
|
|
|
Post by General Contractor GreyWolf on May 9, 2017 9:01:47 GMT -5
The Museum grader task was weird. I feel like some of the ground wasn't leveled properly before using it. 😢
|
|
|
Post by Cranefanatic on May 9, 2017 22:33:16 GMT -5
They're trying, but implementation is still off quite a bit.
|
|
|
Post by Cranefanatic on May 9, 2017 22:38:37 GMT -5
If anyone wants to begin to understand grader controls, this is the exact model that's in this game:
|
|
|
Post by Cranefanatic on May 9, 2017 22:40:03 GMT -5
The things you can do with a blade and a good operator... Attachments:
|
|
|
Post by Digndirt on May 10, 2017 21:38:37 GMT -5
Definitely a control scheme for dozers that has one stick for driving and one for blade operation. The real controls would be hard to mimic (so many different controls schemes for different brands) but surely they can make controls that allow movement and steering on one side and blade adjustment on the other. Also giving the liebherr dozer an angle function instead of the cut/carry setup could be good (more like a grader, like those dozers actually have)
|
|
|
Post by Dirt on May 13, 2017 20:14:58 GMT -5
If anyone wants to begin to understand grader controls, this is the exact model that's in this game: Yea I feel the grader is missing a lot. Hard to use, left and right individual tilts and forward tilt would help a lot. I've never driven one but there should be like 14 different functions for blade and we have two. Ugh
|
|
|
Post by Cranefanatic on May 14, 2017 9:16:28 GMT -5
Dirt, you're absolutely correct. In addition to all the blade controls (pivot, tilt, elevation, angle) and ripper controls, there are also controls for articulation and frame tilt. Ten years ago (before joysticks took over) there were about a dozen levers inside the cab, in addition to the wheel and foot pedals. Very intimidating but it was mesmerizing to watch a talented operator.
|
|
|
Post by General Contractor GreyWolf on May 14, 2017 12:07:20 GMT -5
I love these kind of posts. 😊
|
|