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Post by bigholt on May 14, 2017 23:05:11 GMT -5
I havent run a grader much but it is different,love running a dozer tho. Haha had alot of fun one time on a dozer that had a v blade on it and was desinged to shear trees down. That was cool
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Post by General Contractor GreyWolf on May 15, 2017 8:12:32 GMT -5
I would like to see a demolition contract on this game that requires you to use the Dozer and wheel Loader to knock down or clear the area for construction. I've seen a lot of empty lots that look like they would be a lot of demolition fun.
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Post by Cranefanatic on May 15, 2017 19:40:11 GMT -5
Grey, you're thinking too small...you need to buy the wrecking ball attachment for the smaller 100t duty-cycle crawler crane (that we don't have) to knock down the structure to a more manageable and safe condition. You can then outfit a large trackhoe with a demo-shear or something similar. Google "Genesis DemoPro" for some ideas. Great for dealing with heavily reinforced structures like foundations, bridges and fortified bunkers.
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Post by General Contractor GreyWolf on May 16, 2017 6:47:36 GMT -5
Speaking of bridges! I would love to see more bridge construction. I'd like to see some work on the high way be offered up.
And I understand I was thinking small; but I'm thinking what could be done with what we have. I don't think they will add a crawler crane but I did think a wrecking ball would have been fun. 😎
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Post by General Contractor GreyWolf on May 17, 2017 20:25:16 GMT -5
Here's an idea I've been juggling around for a while.
Tell me what you guys think.
What if we could continue leveling up after 20? And you could use your money from contracts to buy exp from the bank? And leveling up would be indefinite. Adding to leaderboard's A high score for levels.
What do you guys think? it'll give the exp we earn from contracts value again, as well as give us something to do with all the extra money. I don't know about you but I like watching my levels go up and I especially like watching my XP been earned for something.
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Post by Cranefanatic on May 17, 2017 21:07:59 GMT -5
I think that's a step in the right direction. I also like leveling up...gives the game some sense of motion.
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Post by u2194739 on May 17, 2017 22:05:58 GMT -5
Indefinite level up is nice, but I guess it really needed some form of incentives in terms of what the player can get out of it (within the game, of course).
For me, leveling up simply to get on the top 10 list? Not in my best interest really.
Leveling up to open up new job or new vehicles? That would be nice. I guess the incentive for me needs to be something that makes the playability of the game more fun than simply the ranking.
Like I suggested (if I ever did), I have got all the vehicles available thus far, got to level 20, unlocked all cities, got plenty of cash with no where to spend or invest to generate more income, completed all special missions to date... what is next? I believe alot of players got to this stage by now. Still A one-man company.
Of course, different player got different priorities. At least, that is what I have in mind. More interested in the action / earning more income than ranking or leveling without a purpose that meets my priority.
Currently, I got to a stage where I only really build stuff on a flat piece of land. Rebuilding the same building over existing one is not really in my best interest. Soon, there will be no flat land for me to build stuff in this game.
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Post by Dirt on May 17, 2017 22:23:21 GMT -5
Here's an idea I've been juggling around for a while. Tell me what you guys think. What if we could continue leveling up after 20? And you could use your money from contracts to buy exp from the bank? And leveling up would be indefinite. Adding to leaderboard's A high score for levels. What do you guys think? it'll give the exp we earn from contracts value again, as well as give us something to do with all the extra money. I don't know about you but I like watching my levels go up and I especially like watching my XP been earned for something. I just got out of one additive game 🙈, I'm liking the fact I might catch you all at some point. I just don't play every day, haven't figured out why that is. Personally I would like to unlock all achievements, think the coin and maybe mystery ones might hold me up.
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Post by General Contractor GreyWolf on May 17, 2017 22:26:56 GMT -5
Indefinite level up is nice, but I guess it really needed some form of incentives in terms of what the player can get out of it (within the game, of course). For me, leveling up simply to get on the top 10 list? Not in my best interest really. Leveling up to open up new job or new vehicles? That would be nice. I guess the incentive for me needs to be something that makes the playability of the game more fun than simply the ranking. Like I suggested (if I ever did), I have got all the vehicles available thus far, got to level 20, unlocked all cities, got plenty of cash with no where to spend or invest to generate more income, completed all special missions to date... what is next? I believe alot of players got to this stage by now. Still A one-man company. Of course, different player got different priorities. At least, that is what I have in mind. More interested in the action / earning more income than ranking or leveling without a purpose that meets my priority. Currently, I got to a stage where I only really build stuff on a flat piece of land. Rebuilding the same building over existing one is not really in my best interest. Soon, there will be no flat land for me to build stuff in this game. More incentive is a good point, Any ideas that are plausible? I would love to be able to buy plots of land for development like in CS2014. I really like to see my EXP earned go toward something. Even if there is no incentive to leveling up. Any ideas for incentives?
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Post by General Contractor GreyWolf on May 22, 2017 22:56:08 GMT -5
Who else sees this and hopes it's a Construction Simulator update? 🤣😜Attachments:
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Post by General Contractor GreyWolf on May 22, 2017 22:56:55 GMT -5
I'm not the only one who thinks we need to be able to level up more. 😉👍🏻 Attachments:
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Post by u2194739 on May 22, 2017 23:25:13 GMT -5
Indefinite level up is nice, but I guess it really needed some form of incentives in terms of what the player can get out of it (within the game, of course). For me, leveling up simply to get on the top 10 list? Not in my best interest really. Leveling up to open up new job or new vehicles? That would be nice. I guess the incentive for me needs to be something that makes the playability of the game more fun than simply the ranking. Like I suggested (if I ever did), I have got all the vehicles available thus far, got to level 20, unlocked all cities, got plenty of cash with no where to spend or invest to generate more income, completed all special missions to date... what is next? I believe alot of players got to this stage by now. Still A one-man company. Of course, different player got different priorities. At least, that is what I have in mind. More interested in the action / earning more income than ranking or leveling without a purpose that meets my priority. Currently, I got to a stage where I only really build stuff on a flat piece of land. Rebuilding the same building over existing one is not really in my best interest. Soon, there will be no flat land for me to build stuff in this game. More incentive is a good point, Any ideas that are plausible? I would love to be able to buy plots of land for development like in CS2014. I really like to see my EXP earned go toward something. Even if there is no incentive to leveling up. Any ideas for incentives? I am thinking of the following: 1. There may be special jobs that requires certain level of experience (airport? landmark? stadium? to name a few). 2. Able to have a land and build whatever the user wanted. Possibly, like in SimCity where you can choose to build different types of buildings based upon users preference. 3. Buy and sell buildings? 4. Able to hire staff to assist with construction work. After all, construction has never been a one-man job anyway. 5. Population of residency. How user completed new building may or may not bring in more population. The higher the population, the higher the revenue one may get. 6. Natural disaster? Man-made disaster? Fire burning down a building that requires construction? All of these could bind to the increasing levels and experiences. Else, increase in level aimlessly may be kinda pointless, I think.
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Post by General Contractor GreyWolf on May 28, 2017 10:54:12 GMT -5
I've played Sim City for a while when I was waiting for CS2. I think your ideas for natural disasters are a great. If they implement weather into the game this would be possible.
The unlocking contracts through leveling up is also a great idea. Big missions such as the "airport" (mentioned by other members as a possible future update) would really make leveling up worth it.
I just think the leveling up past 20 would open a whole new level of playability.
I'd also love to see the old buildings be demolished (like the museum mission) to put up new homes, and maybe some more bridge construction on the highway.
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Post by Dirt on May 29, 2017 23:39:09 GMT -5
Number 2 is a winner for me 😬
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Post by General Contractor GreyWolf on May 30, 2017 9:45:23 GMT -5
Number 2 is a winner for me 😬 Number two does sound like fun! It would really bring "unlimited leveling up" into play with unlocking bigger and better structures. There is plenty of room on the map for more updates. I think this would go hand in hand with the CS2014s "property license" where you buy plots of land and build on those plots. I would love to see that.
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